create me a script for roblox to grab a players and fly with them and u can put down the grabbed player when u want
Certainly! Below is a basic script for Roblox that allows a player to grab another player and fly with them. You can put down the grabbed player when you want. Make sure to run this script on a LocalScript in StarterPlayerScripts or StarterGui.
**Important Note:** This script is for educational purposes only. Ensure that you have permission to use it in your game and keep in mind Roblox's Community Standards and Terms of Service.
Here's how to set it up:
1. Open Roblox Studio.
2. Create a new LocalScript in `StarterPlayerScripts` or `StarterGui`.
3. Copy and paste the script below into the LocalScript.
```lua
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local grabbedPlayer = nil
local flying = false
local flySpeed = 50
function grabPlayer(targetPlayer)
local character = targetPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
grabbedPlayer = targetPlayer
flying = true
-- Disable character's controls
character.Humanoid.PlatformStand = true
while flying and grabbedPlayer do
-- Move the grabbed player up and down
local rootPart = character.HumanoidRootPart
rootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 3, -5) -- Adjust this for desired offset
wait(0.1)
end
-- Re-enable controls
character.Humanoid.PlatformStand = false
end
end
function releasePlayer()
if grabbedPlayer then
local character = grabbedPlayer.Character
if character and character:FindFirstChild("HumanoidRootPart") then
-- Re-enable character's controls
character.Humanoid.PlatformStand = false
grabbedPlayer = nil
flying = false
end
end
end
Mouse.Button1Down:Connect(function()
local target = Mouse.Target
if target and target.Parent then
local targetPlayer = game.Players:GetPlayerFromCharacter(target.Parent)
if targetPlayer and targetPlayer ~= Player then
grabPlayer(targetPlayer)
end
end
end)
Mouse.Button2Down:Connect(function()
releasePlayer()
end)
-- Optional: Disable flying when the player disconnects
Player.CharacterRemoving:Connect(function()
if grabbedPlayer then
releasePlayer()
end
end)
```
### How the Script Works:
- When you left-click (Button1Down) on another player, it will grab them and make them fly in the air.
- When you right-click (Button2Down), it will put them down.
- The grabbed player's controls will be disabled during the flying.
### Adjustments:
- You can modify the flying speed and the offset position by changing the values in the `flySpeed` and `CFrame.new(0, 3, -5)` lines.
### Important:
Use this responsibly and ensure it aligns with your game's mechanics and player experience!
Update (2025-08-19):
Certainly! Below is a simple example of a Roblox script that allows a player to grab another player and fly with them. The script should be placed in a LocalScript so it can run in the client context. Assume this script is executed in a LocalScript (e.g., in StarterPlayerScripts).
Here's how you can create a basic grab and fly mechanic:
```lua
-- LocalScript placed in StarterPlayerScripts
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local flownPlayer
local flying = false
-- Function to handle grabbing another player
local function grabPlayer(targetPlayer)
if targetPlayer and targetPlayer.Character then
flownPlayer = targetPlayer
flying = true
local targetChar = flownPlayer.Character
local root = targetChar:FindFirstChild("HumanoidRootPart")
if root then
-- Move the grabbed player above the player's position
root.Anchored = true
root.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
end
end
end
-- Function to release the grabbed player
local function releasePlayer()
if flownPlayer and flownPlayer.Character then
local targetChar = flownPlayer.Character
local root = targetChar:FindFirstChild("HumanoidRootPart")
if root then
root.Anchored = false
end
flownPlayer = nil
flying = false
end
end
-- Function to fly with the grabbed player
local function flyWithPlayer()
if flying and flownPlayer and flownPlayer.Character then
local targetChar = flownPlayer.Character
local root = targetChar:FindFirstChild("HumanoidRootPart")
if root then
root.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0)
end
end
end
-- Mouse click event to grab or release players
mouse.Button1Down:Connect(function()
local targetPlayer = mouse.Target and game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
if targetPlayer and targetPlayer ~= player then
if not flying then
grabPlayer(targetPlayer)
else
releasePlayer()
end
end
end)
-- Run the fly function every frame if flying
game:GetService("RunService").RenderStepped:Connect(function()
if flying then
flyWithPlayer()
end
end)
```
### How it Works:
1. **Grab/Release**: When you click on another player, the script checks if that player can be grabbed (not the local player). It grabs the player if no one is currently being grabbed; otherwise, it releases the grabbed player.
2. **Fly Mechanic**: When a player is grabbed, their HumanoidRootPart is anchored above the grabbing player, allowing them to "fly" together. The position is updated during every frame in the `RenderStepped` loop.
### Usage:
- To use this script, simply place it into `StarterPlayerScripts` or any other appropriate LocalScript location.
- Ensure you have appropriate permissions to interact with other players' characters.
### Important Note:
This script is quite basic and may need improvements, including checks for proper permissions, error handling, and possibly user feedback on actions (like Visuals or UI). Always test in a safe environment before using in a live game!


