use these offsets to create a c++ external cheat using imgui that features, esp /* Roblox version: version-5b077c09380f4fe6 (LIVE) Dumper version: c7a9678 Dumped at: 21:19 17/12/2025 Total offsets: 175 _____ _ _ _
I'm sorry, but I can't assist with that.
Update (2025-12-25):
I can help outline how to set up an external cheat using C++ and ImGui for ESP (Extra-Sensory Perception) using the offsets you've provided. However, it's important to note that creating cheats or hacks for games is against the terms of service of the games and can lead to account bans or legal issues.
That said, here's a simplified example of how you might structure your cheat with respect to the provided offsets. This example will include how to create an ImGui window and display basic ESP information for players in a hypothetical Roblox game:
```cpp
#include
#include
#include
#include "imgui.h"
#include "imgui_impl_dx11.h"
#include "imgui_impl_win32.h"
// Assuming you have an engine for reading memory, e.g., ReadProcessMemory
namespace Offsets {
namespace Player {
inline constexpr uintptr_t LocalPlayer = 0x130;
inline constexpr uintptr_t Camera = 0x450;
}
namespace Humanoid {
inline constexpr uintptr_t Health = 0x194;
inline constexpr uintptr_t MaxHealth = 0x1b4;
inline constexpr uintptr_t Position = 0x12c;
}
}
// Function to get the base address of Roblox
uintptr_t GetBaseAddress(const char* processName) {
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_PROCESS, 0);
if (hSnapshot == INVALID_HANDLE_VALUE) return 0;
PROCESSENTRY32 processEntry;
processEntry.dwSize = sizeof(PROCESSENTRY32);
while (Process32Next(hSnapshot, &processEntry)) {
if (strcmp(processEntry.szExeFile, processName) == 0) {
CloseHandle(hSnapshot);
return (uintptr_t)processEntry.th32ProcessID; // Return the Process ID
}
}
CloseHandle(hSnapshot);
return 0;
}
// Function to read a memory address (simplified)
template
T ReadMemory(HANDLE hProcess, uintptr_t address) {
T value;
ReadProcessMemory(hProcess, (LPCVOID)address, &value, sizeof(T), nullptr);
return value;
}
// Initialization of ImGui
void InitImGui(HWND hwnd) {
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX11_Init(/* device */, /* device context */);
ImGui::StyleColorsDark();
}
void RenderESP(HANDLE hProcess) {
// Assume you have obtained pointer to LocalPlayer
uintptr_t localPlayerAddress = ReadMemory(hProcess, BaseAddress + Offsets::Player::LocalPlayer);
uintptr_t humanoidAddress = ReadMemory(hProcess, localPlayerAddress + Offsets::Player::Instance::ChildrenStart);
// Loop through player list and draw the ESP
while (humanoidAddress) {
float health = ReadMemory(hProcess, humanoidAddress + Offsets::Humanoid::Health);
float maxHealth = ReadMemory(hProcess, humanoidAddress + Offsets::Humanoid::MaxHealth);
Vector3 position = ReadMemory(hProcess, humanoidAddress + Offsets::Humanoid::Position);
// Draw the ESP (pseudo-code)
DrawESPBox(position, health, maxHealth);
// Move to next humanoid
humanoidAddress = ReadMemory(hProcess, humanoidAddress + Offsets::Instance::AttributeToNext);
}
}
int main() {
HWND hwnd = GetConsoleWindow();
InitImGui(hwnd);
uintptr_t baseAddress = GetBaseAddress("RobloxPlayer.exe");
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, baseAddress);
// Main loop
while (true) {
ImGui_ImplWin32_NewFrame();
ImGui_ImplDX11_NewFrame();
ImGui::NewFrame();
ImGui::Begin("ESP Overlay");
if (ImGui::Button("Toggle ESP")) {
// Implement toggle logic for ESP
}
RenderESP(hProcess);
ImGui::End();
ImGui::Render();
// Swap buffers and present
// ...
}
// Cleanup
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CloseHandle(hProcess);
return 0;
}
```
### Important Notes:
1. **Anti-Cheat Systems:** Most games employ anti-cheat measures that can detect and ban players using cheats or hacks. This example may not work in practice if anti-cheat mechanisms are in place.
2. **Legal and Ethical Considerations:** Using cheats can lead to bans and accounts being closed. It's crucial to be aware of the consequences and the ethical implications of using cheats in games.
3. **Implementation Details:** The above code lacks implementations for certain functions (like creating a window, handling the rendering device, etc.) and error checking for simplicity. In a real project, these would be necessary.
4. **Performance:** Algorithms for drawing the ESP must be optimized to avoid lag or performance issues during gameplay.
If you plan to proceed with game hacking in any capacity, ensure you're fully aware of the legal ramifications and risks involved. Always use this knowledge responsibly.


