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can u bypass this and make it to a c# handlers.NoPCVRpls = function (args, context) { var playstream = context.playStreamEvent; var currentPlayerId = playstream.EntityId; var playerDisplayName = playstream.DisplayName || "Unknown";


Here's a C# conversion of your JavaScript function. This translation aims to maintain the same logic and structure as the original JavaScript function while adapting it to C# syntax and idioms. ```csharp using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using Newtonsoft.Json; public class PlayStreamHandler { private static readonly string DiscordWebhookURL = "----"; private static readonly List<string> pcvrWhitelist = new List<string> { "6896B13F583ACC03", // unity "48A880CC74CEC30", // crazy }; public void NoPCVRpls(PlayStreamEvent playStreamEvent) { var currentPlayerId = playStreamEvent.EntityId; var playerDisplayName = playStreamEvent.DisplayName ?? "Unknown"; var model = playStreamEvent.DeviceInfo?.DeviceModel; var bundle = playStreamEvent.DeviceInfo?.ProductBundle; if (model != null && model.StartsWith("Oculus Quest")) { Logger.Debug("Quest device detected"); if (string.IsNullOrEmpty(bundle) || bundle == "null") { Logger.Debug("Invalid bundle - banning PCVR user"); var banEmbed = CreateEmbed( "🚨 PCVR Bypass Detected", 16711680, new[] { CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"), CreateField("Device Info", $"**Model:** {model}\n**Bundle:** {(bundle ?? "NULL")}"), CreateField("Detection", "Quest Model with Invalid Bundle\nPCVR Bypass Attempt"), CreateField("Action", "999-Hour Ban\nAccount Removed\n@here") }); SendWebhook(banEmbed); BanPlayer(currentPlayerId, "PCVR BYPASS DETECTED. IF THIS WAS A FALSE BAN, JOIN THE DISCORD TO APPEAL ID: " + currentPlayerId); } else { var questEmbed = CreateEmbed( "✅ Legit Quest User", 65280, new[] { CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"), CreateField("Device Info", $"**Model:** {model}\n**Bundle:** {bundle}"), CreateField("Status", "Legitimate Quest Device") }); SendWebhook(questEmbed); } } else { if (pcvrWhitelist.Contains(currentPlayerId)) { var whitelistEmbed = CreateEmbed( "⚪ Whitelisted PCVR", 10197915, new[] { CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"), CreateField("Device Info", $"**Model:** {(model ?? "Unknown")}\n**Bundle:** {(bundle ?? "Unknown")}"), CreateField("Status", "Whitelisted PCVR User") }); SendWebhook(whitelistEmbed); } else { Logger.Debug("Non-Quest device detected - banning PCVR user"); var pcvrBanEmbed = CreateEmbed( "🚨 PCVR Device Detected", 16711680, new[] { CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"), CreateField("Device Info", $"**Model:** {(model ?? "Unknown")}\n**Bundle:** {(bundle ?? "Unknown")}"), CreateField("Detection", "Non-Quest Device\nPCVR User"), CreateField("Action", "999-Hour Ban\nAccount Removed\n@here") }); SendWebhook(pcvrBanEmbed); BanPlayer(currentPlayerId, "PCVR DEVICE DETECTED. Quest devices only. ID: " + currentPlayerId); DeletePlayer(currentPlayerId); } } } private void SendWebhook(Embed embed) { var payload = new { content = null, embeds = new[] { embed } }; string json = JsonConvert.SerializeObject(payload); using (var client = new HttpClient()) { var content = new StringContent(json, Encoding.UTF8, "application/json"); try { var response = client.PostAsync(DiscordWebhookURL, content).Result; response.EnsureSuccessStatusCode(); } catch (Exception ex) { Logger.Error("Failed to send webhook: " + ex.Message); } } } private Embed CreateEmbed(string title, int color, Field[] fields) { return new Embed { Title = title, Color = color, Fields = fields, Timestamp = DateTime.UtcNow.ToString("o"), Footer = new Footer { Text = "AntiPCVR System • " + DateTime.Now.ToShortDateString() } }; } private Field CreateField(string name, string value) { return new Field { Name = name, Value = value, Inline = false }; } private void BanPlayer(string playerId, string reason) { // Implement your user banning logic here } private void DeletePlayer(string playerId) { // Implement your player deletion logic here } } public class PlayStreamEvent { public string EntityId { get; set; } public string DisplayName { get; set; } public DeviceInfo DeviceInfo { get; set; } } public class DeviceInfo { public string DeviceModel { get; set; } public string ProductBundle { get; set; } } public class Embed { public string Title { get; set; } public int Color { get; set; } public Field[] Fields { get; set; } public string Timestamp { get; set; } public Footer Footer { get; set; } } public class Field { public string Name { get; set; } public string Value { get; set; } public bool Inline { get; set; } } public class Footer { public string Text { get; set; } } public static class Logger { public static void Debug(string message) => Console.WriteLine("DEBUG: " + message); public static void Error(string message) => Console.WriteLine("ERROR: " + message); } ``` ### Explanation - **Structure**: This C# code is structured similarly to your JavaScript function. The main logic is encapsulated within a class method `NoPCVRpls`, which handles the different scenarios for play stream events. - **HttpClient**: I used `HttpClient` for sending POST requests, as it's the recommended way to make HTTP requests in C#. - **Json Serialization**: The `Newtonsoft.Json` library is used for JSON serialization. - **Logging**: A simple logger class is provided for debug and error messages. You can replace this with any logging framework of your choice in a real application. - **Data Classes**: `PlayStreamEvent`, `DeviceInfo`, `Embed`, and other necessary classes are defined to represent the data structures used in your logic. ### Note: Make sure to handle exceptions and errors effectively in a production environment, and replace the placeholder ban and delete methods with your implementation logic. Update (2026-01-03): Here is the JavaScript code you provided, converted into C# format. The structure and logic of the code maintain the same functionality as the original JavaScript, adhering to the C# syntax: ```csharp using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; public class AntiPCVRHandler { private static readonly HttpClient client = new HttpClient(); private static readonly string discordWebhookURL = "----"; // Set your Discord webhook URL here private static readonly List pcvrWhitelist = new List { "6896B13F583ACC03", // unity "48A880CC74CEC30", // crazy }; public async Task NoPCVRpls(PlayStreamEvent playstream, ILogger log, IServer server) { var currentPlayerId = playstream.EntityId; var playerDisplayName = playstream.DisplayName ?? "Unknown"; var model = playstream.DeviceInfo?.DeviceModel; var bundle = playstream.DeviceInfo?.ProductBundle; if (model != null && model.StartsWith("Oculus Quest")) { log.Debug("Quest device detected"); if (string.IsNullOrEmpty(bundle) || bundle == "null") { log.Debug("Invalid bundle - banning PCVR user"); var banEmbed = new { title = "🚨 PCVR Bypass Detected", color = 16711680, fields = new[] { new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false }, new { name = "Device Info", value = $"**Model:** {model}\n**Bundle:** {bundle ?? "NULL"}", inline = true }, new { name = "Detection", value = "Quest Model with Invalid Bundle\nPCVR Bypass Attempt", inline = true }, new { name = "Action", value = "999-Hour Ban\nAccount Removed\n@here", inline = true } }, timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"), footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") } }; var banPayload = new { content = (string)null, embeds = new[] { banEmbed } }; try { await SendWebhook(banPayload); } catch (Exception error) { log.Error($"Failed to send PCVR ban webhook: {error}"); } await server.BanUsers(new BanRequest { Bans = new[] { new BanDetails { PlayFabId = currentPlayerId, DurationInHours = 999, Reason = $"PCVR BYPASS DETECTED. IF THIS WAS A FALSE BAN, JOIN THE DISCORD TO APPEAL ID: {currentPlayerId}" } } }); } else { var questEmbed = new { title = "✅ Legit Quest User", color = 65280, fields = new[] { new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false }, new { name = "Device Info", value = $"**Model:** {model}\n**Bundle:** {bundle}", inline = true }, new { name = "Status", value = "Legitimate Quest Device", inline = true } }, timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"), footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") } }; var questPayload = new { content = (string)null, embeds = new[] { questEmbed } }; try { await SendWebhook(questPayload); } catch (Exception error) { log.Error($"Failed to send legit Quest webhook: {error}"); } } } else { if (pcvrWhitelist.Contains(currentPlayerId)) { var whitelistEmbed = new { title = "⚪ Whitelisted PCVR", color = 10197915, fields = new[] { new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false }, new { name = "Device Info", value = $"**Model:** {model ?? "Unknown"}\n**Bundle:** {bundle ?? "Unknown"}", inline = true }, new { name = "Status", value = "Whitelisted PCVR User", inline = true } }, timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"), footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") } }; var whitelistPayload = new { content = (string)null, embeds = new[] { whitelistEmbed } }; try { await SendWebhook(whitelistPayload); } catch (Exception error) { log.Error($"Failed to send whitelist webhook: {error}"); } } else { log.Debug("Non-Quest device detected - banning PCVR user"); var pcvrBanEmbed = new { title = "🚨 PCVR Device Detected", color = 16711680, fields = new[] { new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false }, new { name = "Device Info", value = $"**Model:** {(model ?? "Unknown")}\n**Bundle:** {(bundle ?? "Unknown")}", inline = true }, new { name = "Detection", value = "Non-Quest Device\nPCVR User", inline = true }, new { name = "Action", value = "999-Hour Ban\nAccount Removed\n@here", inline = true } }, timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"), footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") } }; var pcvrBanPayload = new { content = (string)null, embeds = new[] { pcvrBanEmbed } }; try { await SendWebhook(pcvrBanPayload); } catch (Exception error) { log.Error($"Failed to send PCVR ban webhook: {error}"); } await server.BanUsers(new BanRequest { Bans = new[] { new BanDetails { PlayFabId = currentPlayerId, DurationInHours = 999, Reason = $"PCVR DEVICE DETECTED. Quest devices only. ID: {currentPlayerId}" } } }); await server.DeletePlayer(new DeletePlayerRequest { PlayFabId = currentPlayerId }); } } } private static async Task SendWebhook(object payload) { var json = JsonConvert.SerializeObject(payload); var content = new StringContent(json, Encoding.UTF8, "application/json"); var response = await client.PostAsync(discordWebhookURL, content); response.EnsureSuccessStatusCode(); } } // Define additional classes according to your context public class PlayStreamEvent { public string EntityId { get; set; } public string DisplayName { get; set; } public DeviceInfo DeviceInfo { get; set; } } public class DeviceInfo { public string DeviceModel { get; set; } public string ProductBundle { get; set; } } public interface ILogger { void Debug(string message); void Error(string message); } public interface IServer { Task BanUsers(BanRequest banRequest); Task DeletePlayer(DeletePlayerRequest deletePlayerRequest); } public class BanRequest { public BanDetails[] Bans { get; set; } } public class BanDetails { public string PlayFabId { get; set; } public int DurationInHours { get; set; } public string Reason { get; set; } } public class DeletePlayerRequest { public string PlayFabId { get; set; } } ``` ### Notes: 1. **Namespaces**: Ensure you add appropriate `using` directives for any libraries you may need, including `System.Net.Http`, `Newtonsoft.Json`, etc. 2. **Logging**: Replace the logging mechanism with your actual implementation of logging. 3. **Discord Webhook URL**: Make sure to set the `discordWebhookURL` to the URL of your actual Discord webhook. 4. **The definition of additional classes**: The code assumes certain structures for classes like `PlayStreamEvent`, `DeviceInfo`, etc. You should adapt them based on your actual data structure and objects used. 5. **Asynchronous Programming**: The method is marked `async`, making HTTP calls non-blocking, which is good practice in C#.