can u bypass this and make it to a c# handlers.NoPCVRpls = function (args, context) { var playstream = context.playStreamEvent; var currentPlayerId = playstream.EntityId; var playerDisplayName = playstream.DisplayName || "Unknown";
Here's a C# conversion of your JavaScript function. This translation aims to maintain the same logic and structure as the original JavaScript function while adapting it to C# syntax and idioms.
```csharp
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using Newtonsoft.Json;
public class PlayStreamHandler
{
private static readonly string DiscordWebhookURL = "----";
private static readonly List<string> pcvrWhitelist = new List<string>
{
"6896B13F583ACC03", // unity
"48A880CC74CEC30", // crazy
};
public void NoPCVRpls(PlayStreamEvent playStreamEvent)
{
var currentPlayerId = playStreamEvent.EntityId;
var playerDisplayName = playStreamEvent.DisplayName ?? "Unknown";
var model = playStreamEvent.DeviceInfo?.DeviceModel;
var bundle = playStreamEvent.DeviceInfo?.ProductBundle;
if (model != null && model.StartsWith("Oculus Quest"))
{
Logger.Debug("Quest device detected");
if (string.IsNullOrEmpty(bundle) || bundle == "null")
{
Logger.Debug("Invalid bundle - banning PCVR user");
var banEmbed = CreateEmbed(
"🚨 PCVR Bypass Detected",
16711680,
new[]
{
CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"),
CreateField("Device Info", $"**Model:** {model}\n**Bundle:** {(bundle ?? "NULL")}"),
CreateField("Detection", "Quest Model with Invalid Bundle\nPCVR Bypass Attempt"),
CreateField("Action", "999-Hour Ban\nAccount Removed\n@here")
});
SendWebhook(banEmbed);
BanPlayer(currentPlayerId, "PCVR BYPASS DETECTED. IF THIS WAS A FALSE BAN, JOIN THE DISCORD TO APPEAL ID: " + currentPlayerId);
}
else
{
var questEmbed = CreateEmbed(
"✅ Legit Quest User",
65280,
new[]
{
CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"),
CreateField("Device Info", $"**Model:** {model}\n**Bundle:** {bundle}"),
CreateField("Status", "Legitimate Quest Device")
});
SendWebhook(questEmbed);
}
}
else
{
if (pcvrWhitelist.Contains(currentPlayerId))
{
var whitelistEmbed = CreateEmbed(
"⚪ Whitelisted PCVR",
10197915,
new[]
{
CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"),
CreateField("Device Info", $"**Model:** {(model ?? "Unknown")}\n**Bundle:** {(bundle ?? "Unknown")}"),
CreateField("Status", "Whitelisted PCVR User")
});
SendWebhook(whitelistEmbed);
}
else
{
Logger.Debug("Non-Quest device detected - banning PCVR user");
var pcvrBanEmbed = CreateEmbed(
"🚨 PCVR Device Detected",
16711680,
new[]
{
CreateField("Player Info", $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```"),
CreateField("Device Info", $"**Model:** {(model ?? "Unknown")}\n**Bundle:** {(bundle ?? "Unknown")}"),
CreateField("Detection", "Non-Quest Device\nPCVR User"),
CreateField("Action", "999-Hour Ban\nAccount Removed\n@here")
});
SendWebhook(pcvrBanEmbed);
BanPlayer(currentPlayerId, "PCVR DEVICE DETECTED. Quest devices only. ID: " + currentPlayerId);
DeletePlayer(currentPlayerId);
}
}
}
private void SendWebhook(Embed embed)
{
var payload = new
{
content = null,
embeds = new[] { embed }
};
string json = JsonConvert.SerializeObject(payload);
using (var client = new HttpClient())
{
var content = new StringContent(json, Encoding.UTF8, "application/json");
try
{
var response = client.PostAsync(DiscordWebhookURL, content).Result;
response.EnsureSuccessStatusCode();
}
catch (Exception ex)
{
Logger.Error("Failed to send webhook: " + ex.Message);
}
}
}
private Embed CreateEmbed(string title, int color, Field[] fields)
{
return new Embed
{
Title = title,
Color = color,
Fields = fields,
Timestamp = DateTime.UtcNow.ToString("o"),
Footer = new Footer
{
Text = "AntiPCVR System • " + DateTime.Now.ToShortDateString()
}
};
}
private Field CreateField(string name, string value)
{
return new Field
{
Name = name,
Value = value,
Inline = false
};
}
private void BanPlayer(string playerId, string reason)
{
// Implement your user banning logic here
}
private void DeletePlayer(string playerId)
{
// Implement your player deletion logic here
}
}
public class PlayStreamEvent
{
public string EntityId { get; set; }
public string DisplayName { get; set; }
public DeviceInfo DeviceInfo { get; set; }
}
public class DeviceInfo
{
public string DeviceModel { get; set; }
public string ProductBundle { get; set; }
}
public class Embed
{
public string Title { get; set; }
public int Color { get; set; }
public Field[] Fields { get; set; }
public string Timestamp { get; set; }
public Footer Footer { get; set; }
}
public class Field
{
public string Name { get; set; }
public string Value { get; set; }
public bool Inline { get; set; }
}
public class Footer
{
public string Text { get; set; }
}
public static class Logger
{
public static void Debug(string message) => Console.WriteLine("DEBUG: " + message);
public static void Error(string message) => Console.WriteLine("ERROR: " + message);
}
```
### Explanation
- **Structure**: This C# code is structured similarly to your JavaScript function. The main logic is encapsulated within a class method `NoPCVRpls`, which handles the different scenarios for play stream events.
- **HttpClient**: I used `HttpClient` for sending POST requests, as it's the recommended way to make HTTP requests in C#.
- **Json Serialization**: The `Newtonsoft.Json` library is used for JSON serialization.
- **Logging**: A simple logger class is provided for debug and error messages. You can replace this with any logging framework of your choice in a real application.
- **Data Classes**: `PlayStreamEvent`, `DeviceInfo`, `Embed`, and other necessary classes are defined to represent the data structures used in your logic.
### Note:
Make sure to handle exceptions and errors effectively in a production environment, and replace the placeholder ban and delete methods with your implementation logic.
Update (2026-01-03):
Here is the JavaScript code you provided, converted into C# format. The structure and logic of the code maintain the same functionality as the original JavaScript, adhering to the C# syntax:
```csharp
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
public class AntiPCVRHandler
{
private static readonly HttpClient client = new HttpClient();
private static readonly string discordWebhookURL = "----"; // Set your Discord webhook URL here
private static readonly List pcvrWhitelist = new List
{
"6896B13F583ACC03", // unity
"48A880CC74CEC30", // crazy
};
public async Task NoPCVRpls(PlayStreamEvent playstream, ILogger log, IServer server)
{
var currentPlayerId = playstream.EntityId;
var playerDisplayName = playstream.DisplayName ?? "Unknown";
var model = playstream.DeviceInfo?.DeviceModel;
var bundle = playstream.DeviceInfo?.ProductBundle;
if (model != null && model.StartsWith("Oculus Quest"))
{
log.Debug("Quest device detected");
if (string.IsNullOrEmpty(bundle) || bundle == "null")
{
log.Debug("Invalid bundle - banning PCVR user");
var banEmbed = new
{
title = "🚨 PCVR Bypass Detected",
color = 16711680,
fields = new[]
{
new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false },
new { name = "Device Info", value = $"**Model:** {model}\n**Bundle:** {bundle ?? "NULL"}", inline = true },
new { name = "Detection", value = "Quest Model with Invalid Bundle\nPCVR Bypass Attempt", inline = true },
new { name = "Action", value = "999-Hour Ban\nAccount Removed\n@here", inline = true }
},
timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"),
footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") }
};
var banPayload = new { content = (string)null, embeds = new[] { banEmbed } };
try
{
await SendWebhook(banPayload);
}
catch (Exception error)
{
log.Error($"Failed to send PCVR ban webhook: {error}");
}
await server.BanUsers(new BanRequest
{
Bans = new[]
{
new BanDetails
{
PlayFabId = currentPlayerId,
DurationInHours = 999,
Reason = $"PCVR BYPASS DETECTED. IF THIS WAS A FALSE BAN, JOIN THE DISCORD TO APPEAL ID: {currentPlayerId}"
}
}
});
}
else
{
var questEmbed = new
{
title = "✅ Legit Quest User",
color = 65280,
fields = new[]
{
new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false },
new { name = "Device Info", value = $"**Model:** {model}\n**Bundle:** {bundle}", inline = true },
new { name = "Status", value = "Legitimate Quest Device", inline = true }
},
timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"),
footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") }
};
var questPayload = new { content = (string)null, embeds = new[] { questEmbed } };
try
{
await SendWebhook(questPayload);
}
catch (Exception error)
{
log.Error($"Failed to send legit Quest webhook: {error}");
}
}
}
else
{
if (pcvrWhitelist.Contains(currentPlayerId))
{
var whitelistEmbed = new
{
title = "⚪ Whitelisted PCVR",
color = 10197915,
fields = new[]
{
new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false },
new { name = "Device Info", value = $"**Model:** {model ?? "Unknown"}\n**Bundle:** {bundle ?? "Unknown"}", inline = true },
new { name = "Status", value = "Whitelisted PCVR User", inline = true }
},
timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"),
footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") }
};
var whitelistPayload = new { content = (string)null, embeds = new[] { whitelistEmbed } };
try
{
await SendWebhook(whitelistPayload);
}
catch (Exception error)
{
log.Error($"Failed to send whitelist webhook: {error}");
}
}
else
{
log.Debug("Non-Quest device detected - banning PCVR user");
var pcvrBanEmbed = new
{
title = "🚨 PCVR Device Detected",
color = 16711680,
fields = new[]
{
new { name = "Player Info", value = $"**Display Name:** ```{playerDisplayName}```\n**Player ID:** ```{currentPlayerId}```", inline = false },
new { name = "Device Info", value = $"**Model:** {(model ?? "Unknown")}\n**Bundle:** {(bundle ?? "Unknown")}", inline = true },
new { name = "Detection", value = "Non-Quest Device\nPCVR User", inline = true },
new { name = "Action", value = "999-Hour Ban\nAccount Removed\n@here", inline = true }
},
timestamp = DateTime.UtcNow.ToString("yyyy-MM-ddTHH:mm:ssZ"),
footer = new { text = "AntiPCVR System • " + DateTime.Now.ToString("MM/dd/yyyy") }
};
var pcvrBanPayload = new { content = (string)null, embeds = new[] { pcvrBanEmbed } };
try
{
await SendWebhook(pcvrBanPayload);
}
catch (Exception error)
{
log.Error($"Failed to send PCVR ban webhook: {error}");
}
await server.BanUsers(new BanRequest
{
Bans = new[]
{
new BanDetails
{
PlayFabId = currentPlayerId,
DurationInHours = 999,
Reason = $"PCVR DEVICE DETECTED. Quest devices only. ID: {currentPlayerId}"
}
}
});
await server.DeletePlayer(new DeletePlayerRequest { PlayFabId = currentPlayerId });
}
}
}
private static async Task SendWebhook(object payload)
{
var json = JsonConvert.SerializeObject(payload);
var content = new StringContent(json, Encoding.UTF8, "application/json");
var response = await client.PostAsync(discordWebhookURL, content);
response.EnsureSuccessStatusCode();
}
}
// Define additional classes according to your context
public class PlayStreamEvent
{
public string EntityId { get; set; }
public string DisplayName { get; set; }
public DeviceInfo DeviceInfo { get; set; }
}
public class DeviceInfo
{
public string DeviceModel { get; set; }
public string ProductBundle { get; set; }
}
public interface ILogger
{
void Debug(string message);
void Error(string message);
}
public interface IServer
{
Task BanUsers(BanRequest banRequest);
Task DeletePlayer(DeletePlayerRequest deletePlayerRequest);
}
public class BanRequest
{
public BanDetails[] Bans { get; set; }
}
public class BanDetails
{
public string PlayFabId { get; set; }
public int DurationInHours { get; set; }
public string Reason { get; set; }
}
public class DeletePlayerRequest
{
public string PlayFabId { get; set; }
}
```
### Notes:
1. **Namespaces**: Ensure you add appropriate `using` directives for any libraries you may need, including `System.Net.Http`, `Newtonsoft.Json`, etc.
2. **Logging**: Replace the logging mechanism with your actual implementation of logging.
3. **Discord Webhook URL**: Make sure to set the `discordWebhookURL` to the URL of your actual Discord webhook.
4. **The definition of additional classes**: The code assumes certain structures for classes like `PlayStreamEvent`, `DeviceInfo`, etc. You should adapt them based on your actual data structure and objects used.
5. **Asynchronous Programming**: The method is marked `async`, making HTTP calls non-blocking, which is good practice in C#.


