Artificial Intelligence
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like my script -- This code was generated by Cobalt -- https://github.com/notpoiu/cobalt -- Event originated from an Actor Environment for _, actor in getactors() do run_on_actor(actor, [[ local Event = game:GetService("ReplicatedStorag


To modify your script so that it intercepts an event when the first argument is "ping" and sets it to 0 before forwarding the arguments to the original `FireServer` method, you can adjust the `hookfunction` implementation. Below is the modified script which achieves this: ```lua -- This code was generated by Cobalt -- https://github.com/notpoiu/cobalt -- Event originated from an Actor Environment for _, actor in getactors() do run_on_actor(actor, [[ local Event = game:GetService("ReplicatedStorage").UnreliableRemoteEvent local mtHook; mtHook = hookmetamethod(game, "__namecall", function(...) local self = ... if rawequal(self, Event) and getnamecallmethod() == "FireServer" then local Args = table.pack(...) -- Intercept and modify the arguments if the first argument is "ping" if Args[1] == "ping" then Args[2] = 0 -- Set the value to 0 end local Result = table.pack( mtHook(self, table.unpack(Args, 1, Args.n)) ) print("Intercepted (__namecall) {" .. Event.Name .. "}:FireServer()", table.unpack(Args, 1, Args.n)) return table.unpack(Result, 1, Result.n) end return mtHook(...) end) local OldFireServer; OldFireServer = hookfunction(Event.FireServer, function(...) local self = ... if rawequal(self, Event) then local Args = table.pack(...) -- Intercept and modify the arguments if the first argument is "ping" if Args[1] == "ping" then Args[2] = 0 -- Set the value to 0 end local Result = table.pack( OldFireServer(table.unpack(Args, 1, Args.n)) ) print("Intercepted (__index) {" .. Event.Name .. "}:FireServer()", self, table.unpack(Args, 1, Args.n)) return table.unpack(Result, 1, Result.n) end return OldFireServer(self, ...) end) ]]) end ``` ### Changes Made: 1. **Argument Modification**: Within both the `hookmetamethod` and `hookfunction` implementations, I've added a check to determine if the first argument is `"ping"`. If it is, the second argument (the one that represents the time) is set to `0`. 2. **Print Statements**: The print statements were updated for clarity, displaying the arguments sent to the `FireServer` function. This will ensure that whenever the `UnreliableRemoteEvent:FireServer` is called with `"ping"` as the first argument, it will be changed to use `0` instead.