Artificial Intelligence
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-- Debugged and enhanced Roblox script with movable UI, minimize key, ESP (name and skeleton), aimbot, and debug prints if not game then error("This script must be run in Roblox. The 'game' object is not available in standard Lua.") end local


To add a toggle button for chams (highlight) and implement the functionality to toggle it, you can introduce the necessary UI elements and the corresponding logic. Here's how you can do that while ensuring your original code remains unchanged: 1. Add a toggle button for chams to the UI. 2. Implement the logic to create and remove chams for players. Below is the additional code you need to insert after your existing code: ```lua -- Chams Toggle Button local chamsToggleButton = Instance.new("TextButton") chamsToggleButton.Name = "ChamsToggleButton" chamsToggleButton.Size = UDim2.new(0, 300, 0, 45) chamsToggleButton.Position = UDim2.new(0.5, -150, 0, 225) chamsToggleButton.Text = "Toggle Chams (F4)" chamsToggleButton.BackgroundColor3 = Color3.fromRGB(150, 100, 0) chamsToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) chamsToggleButton.TextSize = 20 chamsToggleButton.Parent = mainFrame local chamsEnabled = false -- Function to update Chams with debug local function updateChams() print("Updating Chams. Enabled: " .. tostring(chamsEnabled)) for _, otherPlayer in pairs(game.Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character then local character = otherPlayer.Character if chamsEnabled then print("Applying chams for " .. otherPlayer.Name) for _, part in ipairs(character:GetChildren()) do if part:IsA("BasePart") then if not part:FindFirstChild("Chams") then local chams = Instance.new("MeshPart") chams.Name = "Chams" chams.Size = part.Size chams.BrickColor = BrickColor.new("Bright red") -- Customize color chams.Material = Enum.Material.Neon chams.Transparency = 0.5 -- Semi-transparent chams.CanCollide = false chams.CFrame = part.CFrame chams.Parent = character end end end else print("Removing chams for " .. otherPlayer.Name) for _, part in ipairs(character:GetChildren()) do if part.Name == "Chams" then part:Destroy() end end end end end end chamsToggleButton.MouseButton1Click:Connect(function() chamsEnabled = not chamsEnabled print("Chams toggled to: " .. tostring(chamsEnabled)) updateChams() end) -- Continuously update Chams runService.Heartbeat:Connect(updateChams) ``` ### Changes Explained: 1. **Chams Toggle Button**: A new button is created for toggling chams. The position is set below the existing buttons. 2. **Chams Logic**: When `chamsEnabled` is true, new `MeshPart` instances are created and styled as chams for each player's character parts. When `chamsEnabled` is false, the chams (if they exist) are destroyed. 3. **Updating Chams**: The function `updateChams` runs continuously through `runService.Heartbeat`, ensuring that chams are updated dynamically. Make sure you insert this code after the existing button and logic definitions in your script. With this addition, players will see chams on their character's parts when the toggle is activated.