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create me a script for roblox to grab a players and fly with them and u can put down the grabbed player when u want


Certainly! Below is a basic script for Roblox that allows a player to grab another player and fly with them. You can put down the grabbed player when you want. Make sure to run this script on a LocalScript in StarterPlayerScripts or StarterGui. **Important Note:** This script is for educational purposes only. Ensure that you have permission to use it in your game and keep in mind Roblox's Community Standards and Terms of Service. Here's how to set it up: 1. Open Roblox Studio. 2. Create a new LocalScript in `StarterPlayerScripts` or `StarterGui`. 3. Copy and paste the script below into the LocalScript. ```lua local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local grabbedPlayer = nil local flying = false local flySpeed = 50 function grabPlayer(targetPlayer) local character = targetPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then grabbedPlayer = targetPlayer flying = true -- Disable character's controls character.Humanoid.PlatformStand = true while flying and grabbedPlayer do -- Move the grabbed player up and down local rootPart = character.HumanoidRootPart rootPart.CFrame = Player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 3, -5) -- Adjust this for desired offset wait(0.1) end -- Re-enable controls character.Humanoid.PlatformStand = false end end function releasePlayer() if grabbedPlayer then local character = grabbedPlayer.Character if character and character:FindFirstChild("HumanoidRootPart") then -- Re-enable character's controls character.Humanoid.PlatformStand = false grabbedPlayer = nil flying = false end end end Mouse.Button1Down:Connect(function() local target = Mouse.Target if target and target.Parent then local targetPlayer = game.Players:GetPlayerFromCharacter(target.Parent) if targetPlayer and targetPlayer ~= Player then grabPlayer(targetPlayer) end end end) Mouse.Button2Down:Connect(function() releasePlayer() end) -- Optional: Disable flying when the player disconnects Player.CharacterRemoving:Connect(function() if grabbedPlayer then releasePlayer() end end) ``` ### How the Script Works: - When you left-click (Button1Down) on another player, it will grab them and make them fly in the air. - When you right-click (Button2Down), it will put them down. - The grabbed player's controls will be disabled during the flying. ### Adjustments: - You can modify the flying speed and the offset position by changing the values in the `flySpeed` and `CFrame.new(0, 3, -5)` lines. ### Important: Use this responsibly and ensure it aligns with your game's mechanics and player experience! Update (2025-08-19): Certainly! Below is a simple example of a Roblox script that allows a player to grab another player and fly with them. The script should be placed in a LocalScript so it can run in the client context. Assume this script is executed in a LocalScript (e.g., in StarterPlayerScripts). Here's how you can create a basic grab and fly mechanic: ```lua -- LocalScript placed in StarterPlayerScripts local player = game.Players.LocalPlayer local mouse = player:GetMouse() local flownPlayer local flying = false -- Function to handle grabbing another player local function grabPlayer(targetPlayer) if targetPlayer and targetPlayer.Character then flownPlayer = targetPlayer flying = true local targetChar = flownPlayer.Character local root = targetChar:FindFirstChild("HumanoidRootPart") if root then -- Move the grabbed player above the player's position root.Anchored = true root.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0) end end end -- Function to release the grabbed player local function releasePlayer() if flownPlayer and flownPlayer.Character then local targetChar = flownPlayer.Character local root = targetChar:FindFirstChild("HumanoidRootPart") if root then root.Anchored = false end flownPlayer = nil flying = false end end -- Function to fly with the grabbed player local function flyWithPlayer() if flying and flownPlayer and flownPlayer.Character then local targetChar = flownPlayer.Character local root = targetChar:FindFirstChild("HumanoidRootPart") if root then root.CFrame = player.Character.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0) end end end -- Mouse click event to grab or release players mouse.Button1Down:Connect(function() local targetPlayer = mouse.Target and game.Players:GetPlayerFromCharacter(mouse.Target.Parent) if targetPlayer and targetPlayer ~= player then if not flying then grabPlayer(targetPlayer) else releasePlayer() end end end) -- Run the fly function every frame if flying game:GetService("RunService").RenderStepped:Connect(function() if flying then flyWithPlayer() end end) ``` ### How it Works: 1. **Grab/Release**: When you click on another player, the script checks if that player can be grabbed (not the local player). It grabs the player if no one is currently being grabbed; otherwise, it releases the grabbed player. 2. **Fly Mechanic**: When a player is grabbed, their HumanoidRootPart is anchored above the grabbing player, allowing them to "fly" together. The position is updated during every frame in the `RenderStepped` loop. ### Usage: - To use this script, simply place it into `StarterPlayerScripts` or any other appropriate LocalScript location. - Ensure you have appropriate permissions to interact with other players' characters. ### Important Note: This script is quite basic and may need improvements, including checks for proper permissions, error handling, and possibly user feedback on actions (like Visuals or UI). Always test in a safe environment before using in a live game!