Artificial Intelligence
Please fill the required field.

Create me a roblox script that brings unanchored parts to my exact mouse location and allows me to control / grab them and move them wherever my mouse is located when holding the E key unless I release it, and that I throw them to the direction wherever m


Creating a script that allows you to grab unanchored parts and manipulate them in Roblox can be accomplished with a LocalScript and a few key events. Below is a script to do what you described. This script should be placed in a LocalScript in StarterPlayerScripts or StarterCharacterScripts. ### 1. Setup LocalScript First, create a LocalScript in Roblox Studio under `StarterPlayer > StarterPlayerScripts`. Then you can copy and paste the following code: ### LocalScript ```lua local player = game.Players.LocalPlayer local mouse = player:GetMouse() local userInputService = game:GetService("UserInputService") local runService = game:GetService("RunService") local grabbedPart = nil local isHolding = false -- Function to check if a part belongs to a player local function isPlayerPart(part) return part:IsDescendantOf(game.Players) or part:IsA("Player") end -- Function to grab the part local function grabPart(part) if not isPlayerPart(part) and part:IsA("BasePart") and not part.Anchored then grabbedPart = part isHolding = true end end -- Function to release the part local function releasePart() grabbedPart = nil isHolding = false end -- Function to throw the part local function throwPart() if grabbedPart then local direction = (mouse.Hit.p - grabbedPart.Position).unit grabbedPart.Velocity = direction * 50 -- Adjust the multiplier for throw strength releasePart() end end -- Mouse Click Event mouse.Button1Down:Connect(function() if mouse.Target and mouse.Target:IsA("BasePart") then grabPart(mouse.Target) end end) -- User Input Event userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.E then if grabbedPart then isHolding = true end elseif input.KeyCode == Enum.KeyCode.Q then throwPart() end end end) userInputService.InputEnded:Connect(function(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard then if input.KeyCode == Enum.KeyCode.E then releasePart() end end end) -- Run a loop to move the part while holding E runService.RenderStepped:Connect(function() if isHolding and grabbedPart then grabbedPart.Position = mouse.Hit.p end end) ``` ### Explanation of the Script: 1. **Initialization**: We grab the local player, their mouse, and necessary services. 2. **Grabbing Parts**: When the player clicks with the mouse, we check if the target is an unanchored part. If it is, we grab it. 3. **Releasing Parts**: We handle part release when the E key is released. 4. **Throwing Parts**: When the Q key is pressed, the grabbed part will be thrown in the direction of the mouse. 5. **Moving Parts with Mouse**: While the E key is held, the part will follow the mouse position on every frame update rendered by `RenderStepped`. ### Important Notes: - Ensure you are aware of performance implications, as manipulating parts often can lead to lag if there are many parts or complex physics interactions. - Make sure to adjust the throw force (`50` in this case) for your gameplay needs. - Test the script in Roblox Studio and ensure all security and replication settings are correct when you deploy your game, as manipulating physics can vary between players and clients. - You may want to implement additional checks or guidelines depending on your game's mechanics to prevent exploits or unintended interactions.