Create me a roblox script that brings unanchored parts to my exact mouse location and allows me to control / grab them and move them wherever my mouse is located when holding the E key unless I release it, and that I throw them to the direction wherever m
Creating a script that allows you to grab unanchored parts and manipulate them in Roblox can be accomplished with a LocalScript and a few key events. Below is a script to do what you described. This script should be placed in a LocalScript in StarterPlayerScripts or StarterCharacterScripts.
### 1. Setup LocalScript
First, create a LocalScript in Roblox Studio under `StarterPlayer > StarterPlayerScripts`. Then you can copy and paste the following code:
### LocalScript
```lua
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local userInputService = game:GetService("UserInputService")
local runService = game:GetService("RunService")
local grabbedPart = nil
local isHolding = false
-- Function to check if a part belongs to a player
local function isPlayerPart(part)
return part:IsDescendantOf(game.Players) or part:IsA("Player")
end
-- Function to grab the part
local function grabPart(part)
if not isPlayerPart(part) and part:IsA("BasePart") and not part.Anchored then
grabbedPart = part
isHolding = true
end
end
-- Function to release the part
local function releasePart()
grabbedPart = nil
isHolding = false
end
-- Function to throw the part
local function throwPart()
if grabbedPart then
local direction = (mouse.Hit.p - grabbedPart.Position).unit
grabbedPart.Velocity = direction * 50 -- Adjust the multiplier for throw strength
releasePart()
end
end
-- Mouse Click Event
mouse.Button1Down:Connect(function()
if mouse.Target and mouse.Target:IsA("BasePart") then
grabPart(mouse.Target)
end
end)
-- User Input Event
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E then
if grabbedPart then
isHolding = true
end
elseif input.KeyCode == Enum.KeyCode.Q then
throwPart()
end
end
end)
userInputService.InputEnded:Connect(function(input, gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard then
if input.KeyCode == Enum.KeyCode.E then
releasePart()
end
end
end)
-- Run a loop to move the part while holding E
runService.RenderStepped:Connect(function()
if isHolding and grabbedPart then
grabbedPart.Position = mouse.Hit.p
end
end)
```
### Explanation of the Script:
1. **Initialization**: We grab the local player, their mouse, and necessary services.
2. **Grabbing Parts**: When the player clicks with the mouse, we check if the target is an unanchored part. If it is, we grab it.
3. **Releasing Parts**: We handle part release when the E key is released.
4. **Throwing Parts**: When the Q key is pressed, the grabbed part will be thrown in the direction of the mouse.
5. **Moving Parts with Mouse**: While the E key is held, the part will follow the mouse position on every frame update rendered by `RenderStepped`.
### Important Notes:
- Ensure you are aware of performance implications, as manipulating parts often can lead to lag if there are many parts or complex physics interactions.
- Make sure to adjust the throw force (`50` in this case) for your gameplay needs.
- Test the script in Roblox Studio and ensure all security and replication settings are correct when you deploy your game, as manipulating physics can vary between players and clients.
- You may want to implement additional checks or guidelines depending on your game's mechanics to prevent exploits or unintended interactions.