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Create me a roblox script that allows me to control players / grab them wherever my mouse is located when holding the E key, and that I can still interact wherever I move them to my mouse location


Creating a Roblox script that allows you to grab and move other players using your mouse can be a fun way to experiment with game mechanics. Below is a server-side and client-side script setup that demonstrates how you can achieve this: ### Step 1: Create a LocalScript (Client-side) 1. In Roblox Studio, create a LocalScript and place it in `StarterPlayerScripts`. ```lua local player = game.Players.LocalPlayer local mouse = player:GetMouse() local userInputService = game:GetService("UserInputService") local grabbing = false local grabbedPlayer = nil userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.E then if not grabbing then -- Check if there is a player below the mouse cursor local target = mouse.Target if target and target.Parent:FindFirstChild("Humanoid") then grabbedPlayer = target.Parent grabbing = true end else grabbing = false grabbedPlayer = nil end end end) game:GetService("RunService").RenderStepped:Connect(function() if grabbing and grabbedPlayer then -- Move the grabbed player to the mouse position local character = grabbedPlayer.Character if character then character:SetPrimaryPartCFrame(CFrame.new(mouse.Hit.Position)) end end end) ``` ### Step 2: Create a Script (Server-side) 1. Create a Script and place it in `ServerScriptService`. ```lua -- This script listens to the changes on the player's position. game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Ensure the character has a primary part character:WaitForChild("HumanoidRootPart") end) end) ``` ### Important Points 1. **Permissions and Security**: Ensure you have proper checks in place to prevent abuse. This script allows a player to move others, which can be exploited if you don’t have checks on who can grab whom. 2. **Character Movement**: The `SetPrimaryPartCFrame` method changes the position of the player's character, which can interrupt their normal movement. You might want to implement additional logic to handle animations or character states. 3. **Game Rule**: Depending on your game's design, consider how this behavior impacts gameplay; moving players against their will might not be suitable for all games. 4. **Testing**: Ensure to test the script thoroughly in studio mode to avoid potential errors during gameplay. ### Final Note This script is a basic implementation meant for educational purposes. You may need to further refine it based on specific game requirements and enhance it for player feedback and interaction experiences. Enjoy building your game! Update (2025-08-26): Sure! Below is an example Lua script for Roblox that allows you to control and "grab" other players when you hold down the 'E' key. This script uses the `UserInputService` to detect key presses and mouse movement, and adjusts the position of the selected player to follow your mouse cursor. You need to place this script in a LocalScript inside StarterPlayerScripts to control other players in a game. Please note that manipulating other players directly involves game mechanics and might not be appropriate in all game types. Always ensure that you have permission to create such interactions when developing games. Here’s a simple example: ```lua -- Required services local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() -- Variable to store the currently grabbed player local grabbedPlayer = nil -- Function to check if a player can be grabbed local function canGrabPlayer(player) return player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") end -- Function to grab a player local function grabPlayer(player) grabbedPlayer = player end -- Function to release the grabbed player local function releasePlayer() grabbedPlayer = nil end -- Function to move the grabbed player to the mouse's location local function movePlayerToMouse() if grabbedPlayer and grabbedPlayer.Character then local humanoidRootPart = grabbedPlayer.Character:FindFirstChild("HumanoidRootPart") if humanoidRootPart then humanoidRootPart.Position = Mouse.Hit.p + Vector3.new(0, humanoidRootPart.Size.Y / 2, 0) end end end -- Detect when the 'E' key is pressed UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.E then -- Try to grab a player near the mouse for _, player in pairs(Players:GetPlayers()) do if canGrabPlayer(player) and (player.Character.HumanoidRootPart.Position - Mouse.Hit.p).magnitude <= 10 then grabPlayer(player) break end end end end) -- Detect when the 'E' key is released UserInputService.InputEnded:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.E then releasePlayer() end end) -- Update loop to move the player if the key is held game:GetService("RunService").RenderStepped:Connect(function() if grabbedPlayer then movePlayerToMouse() end end) ``` ### Important Notes: 1. **Permissions**: You should include checks to ensure that your game design complies with Roblox community standards to avoid griefing or exploiting other players. 2. **Game Design**: Use responsibly and make sure your game logic accounts for player experiences. 3. **Testing**: Always test your scripts in a safe environment to ensure they work as expected. 4. **Player Feedback**: Consider providing feedback to the player when they grab or release another player, such as UI notifications or sounds. This simple script provides the mechanics you described, but you may need to modify it further to fit your game's specific requirements or to add more functionality. Update (2025-09-30): Creating a Roblox script that allows you to control other players when holding a key like 'E' can be quite complex, especially because manipulating other players' characters can lead to various issues regarding game integrity and fair play. However, for educational purposes, I'll provide a basic example of how you might implement this in Roblox Studio. This script assumes that you have a LocalScript (for handling local player input) and that you're working within a game where such actions are permitted (like a test game or a personal project). Always ensure you respect Roblox's community standards and game rules when implementing features. Here's a simple implementation using a LocalScript: ### LocalScript (Technically within StarterPlayerScripts) 1. Create a LocalScript inside `StarterPlayerScripts`. ```lua local player = game.Players.LocalPlayer local mouse = player:GetMouse() local uis = game:GetService("UserInputService") local rs = game:GetService("RunService") local holdingE = false local targetPlayer = nil local targetCharacter = nil -- Function to align the character to the mouse position local function onRenderStep() -- Check if 'E' is being held if holdingE and targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart") then local targetPosition = mouse.Hit.p targetCharacter.HumanoidRootPart.Position = targetPosition + Vector3.new(0, 3, 0) -- Slightly above ground end end -- Function to pick target player local function pickTarget() for _, p in pairs(game.Players:GetPlayers()) do if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then targetPlayer = p targetCharacter = p.Character print("Target acquired: " .. targetPlayer.Name) break -- We can only control one player at a time end end end -- Input begin function uis.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.E and not gameProcessed then holdingE = true pickTarget() end end) -- Input ended function uis.InputEnded:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.E and not gameProcessed then holdingE = false targetPlayer = nil targetCharacter = nil end end) -- Rendering loop rs.RenderStepped:Connect(onRenderStep) ``` ### Important Notes: 1. **Permissions**: This code is meant for testing purposes only. Make sure that in your game, player manipulation is allowed and that it won’t affect other players negatively, as it can be seen as griefing or cheating in most contexts. 2. **Game Processed**: The `gameProcessed` parameter is added to check if the input was processed by the game (like the player pressing buttons). This prevents conflicts with GUI buttons. 3. **Script Context**: Since this is a `LocalScript`, it will only affect the local player and their view. You may not have authority to change other players' characters without server-side support. 4. **Security**: If you plan to make this feature public, you'll need to implement server-side verification to prevent abuse. 5. **Testing**: To test this feature, you'll need multiple players in the game. You can simulate this using Roblox Studio's play mode with multiple player slots. Make sure you run the code in an appropriate environment, and adjust based on your specific game design and intended UX! Update (2025-12-01): Creating a Roblox script to control players by grabbing them wherever your mouse is located can be achieved by utilizing Roblox's LocalScript and remote events. Below is a basic implementation that allows the player to grab another player when holding the "E" key and move them to the mouse position. Please note that this script should only be used in games where such mechanics are permitted and that you have permission to control other players. This script assumes you understand basic Lua scripting within Roblox and how to create LocalScripts and RemoteEvents. ### Basic Setup: 1. Create a RemoteEvent in `ReplicatedStorage`. Name it `GrabPlayer`. 2. Place the LocalScript inside StarterPlayerScripts. ### LocalScript (for the player): ```lua local player = game.Players.LocalPlayer local mouse = player:GetMouse() local rs = game:GetService("RunService") local replicatedStorage = game:GetService("ReplicatedStorage") local grabPlayerEvent = replicatedStorage:WaitForChild("GrabPlayer") local isGrabbing = false local grabbedPlayer = nil -- Function to handle the grabbing of a player local function grabPlayer(targetPlayer) if targetPlayer and targetPlayer ~= player and targetPlayer.Character then grabbedPlayer = targetPlayer grabPlayerEvent:FireServer(grabbedPlayer) -- Notify the server to start the grabbing process end end mouse.Button1Down:Connect(function() if isGrabbing and grabbedPlayer then grabbedPlayer = nil isGrabbing = false -- Stop grabbing when mouse click else local targetPlayer = nil for _, otherPlayer in pairs(game.Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character and (otherPlayer.Character:FindFirstChild("HumanoidRootPart") and (otherPlayer.Character.HumanoidRootPart.Position - mouse.Hit.p).magnitude < 5) then targetPlayer = otherPlayer break end end if targetPlayer then isGrabbing = true grabPlayer(targetPlayer) end end end) -- Move the grabbed player with the mouse rs.RenderStepped:Connect(function() if isGrabbing and grabbedPlayer and grabbedPlayer.Character then grabbedPlayer.Character.HumanoidRootPart.Position = mouse.Hit.p + Vector3.new(0, 2, 0) -- Adjust height a little above ground end end) -- Listen for key input local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.E and not gameProcessed then isGrabbing = true end end) UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.E then isGrabbing = false end end) ``` ### Server Script (to handle server-side operations): Add a Script in `ServerScriptService` to handle the RemoteEvent: ```lua local replicatedStorage = game:GetService("ReplicatedStorage") local grabPlayerEvent = replicatedStorage:WaitForChild("GrabPlayer") grabPlayerEvent.OnServerEvent:Connect(function(player, targetPlayer) if targetPlayer then -- Here you can add additional checks or features, like damage or interaction, if needed. -- For example: -- targetPlayer:Kick("You have been grabbed!") -- Example action end end) ``` ### Notes: - The above script allows you to grab another player within a reasonable distance when holding the "E" key. - When you click again, it will drop the player. - The server side can be modified to handle additional logic, such as checking if the grabbing player has permission or if an interaction should take place. ### Disclaimer: Ensure to follow Roblox's community guidelines and respect the experience of other players. Using functionality to control others can be seen as inappropriate or abusive in certain contexts. Always test scripts in a safe environment before deploying to a live game.