Artificial Intelligence
Please fill the required field.

Create me a roblox script that allows me to control players / grab them wherever my mouse is located, and that I can do damage to them wherever I move them to my mouse location


Creating a script to control other players in Roblox, such as moving them and dealing damage at mouse location, requires consideration of several aspects, including permission systems, exploit protection, and game integrity. It's essential to remember that manipulating other players' characters without their consent may violate Roblox's Terms of Service, and any misuse of scripts can get your account banned. That said, here's a theoretical outline of how you would implement a script that interacts with players in a controlled environment (like a private game or admin command). Below is a simple example of how you could set up a script that allows a player to click and move another player to a specific position, dealing damage while moving them. ### Local Script (for player input) To get started, the local player would call a remote function or event that runs the server-side logic. Here’s an example of a LocalScript to get the mouse and send a request to the server. ```lua -- LocalScript inside StarterPlayerScripts local player = game.Players.LocalPlayer local mouse = player:GetMouse() local remote = Instance.new("RemoteEvent", game.ReplicatedStorage) remote.Name = "PlayerControlEvent" mouse.Button1Down:Connect(function() local target = mouse.Target if target and target:IsA("Player") then remote:FireServer(target.Name, mouse.Hit.Position) end end) ``` ### Server Script A script to handle the player control on the server-side could look like this: ```lua -- Script inside ServerScriptService local replicatedStorage = game:GetService("ReplicatedStorage") local remote = replicatedStorage:WaitForChild("PlayerControlEvent") local function moveAndDamage(playerName, targetPosition) local targetPlayer = game.Players:FindFirstChild(playerName) if targetPlayer and targetPlayer.Character then local character = targetPlayer.Character local humanoid = character:FindFirstChildOfClass("Humanoid") -- Move the player character:SetPrimaryPartCFrame(CFrame.new(targetPosition)) -- Deal damage if humanoid then humanoid:TakeDamage(10) -- Set the amount of damage end end end remote.OnServerEvent:Connect(moveAndDamage) ``` ### Notes 1. **Permissions**: Ensure you have verification to use scripts like this (for example, using an admin system that checks if the player can control others). 2. **Security**: Validate inputs carefully to avoid exploits. 3. **Player Interaction**: Consider using proper UI elements for player selection and actions rather than just clicking on the player model. 4. **Testing**: Test this script in a controlled environment to ensure it operates as expected before any deployment. ### Warning Be cautious when testing or implementing scripts that can control other players. Always respect the community guidelines and ensure you're not disrupting other players' experiences. Use this script responsibly, and only in environments where such scripts are permitted.