Artificial Intelligence
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create me a roblox script that allows me to block a player


Creating a script in Roblox to block a player typically involves manipulating `Player` objects and their interactions. However, while you can maintain a local list of blocked players in your game, you should note that Roblox does not allow modifying server-side code to block or restrict player interactions with other players. Here's a simple example script that you could run on the **client-side** within a LocalScript, which allows a player to block another player by adding them to a "blocked" list and preventing any interactions or messages from them. ### LocalScript Example Place this LocalScript in `StarterPlayerScripts`. ```lua -- Block Player Script local Players = game:GetService("Players") local player = Players.LocalPlayer -- A simple table to hold blocked players local blockedPlayers = {} -- Function to check if a player is blocked local function isBlocked(targetPlayer) return blockedPlayers[targetPlayer.UserId] ~= nil end -- Function to block a player local function blockPlayer(targetPlayer) if not isBlocked(targetPlayer) then blockedPlayers[targetPlayer.UserId] = true print(targetPlayer.Name .. " has been blocked.") else print(targetPlayer.Name .. " is already blocked.") end end -- Function to unblock a player local function unblockPlayer(targetPlayer) if isBlocked(targetPlayer) then blockedPlayers[targetPlayer.UserId] = nil print(targetPlayer.Name .. " has been unblocked.") else print(targetPlayer.Name .. " is not blocked.") end end -- Example usage: Block player named "PlayerToBlock" local targetPlayerName = "PlayerToBlock" -- Replace with the actual player's name you want to block local targetPlayer = Players:FindFirstChild(targetPlayerName) if targetPlayer then blockPlayer(targetPlayer) else warn("Target player not found!") end -- Key press to unblock (for example by pressing 'U') local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.U and not gameProcessed then if targetPlayer then unblockPlayer(targetPlayer) end end end) -- Prevent interactions (You can expand this logic to include GUI messages). Players.PlayerAdded:Connect(function(newPlayer) if isBlocked(newPlayer) then newPlayer.Chatted:Connect(function(message) print("Blocked message from " .. newPlayer.Name .. ": " .. message) -- Optionally, prevent GUI updates or ignore in other ways end) end end) ``` ### Explanation 1. **Blocked Players Table:** This script maintains a list of blocked players using their UserId. 2. **Blocking and Unblocking:** Functions are provided to block and unblock players. 3. **Input Handling:** It allows the player to unblock a player by pressing the 'U' key. 4. **Player Interactions:** It connects to the `PlayerAdded` event to ensure that any newly joined player is checked against the blocked list, preventing messages from unblocked players from being processed. ### Usage - Replace `"PlayerToBlock"` with the actual player's name you wish to block. - This script will only print a notification and ignore the message from blocked players in the chat. Note: This script is very basic and should be expanded with proper GUI elements and error handlers for production use. Also, be mindful of Roblox's community standards and guidelines when implementing any blocking features.