Artificial Intelligence
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Create a roblox script that allows me to grab and move objects based on my mouse location when holding the E key, and that I can still interact with the object wherever I move the object based on my mouse position.


Creating a script that allows you to grab and move objects in Roblox based on your mouse location can be a fun feature to implement. Below is a LocalScript that listens for input from the player, specifically the "E" key, to grab an object and lets you move it around while following the mouse's position. This example assumes you have some basic understanding of Roblox's scripting environment, and you'll need to use it in a LocalScript. You'll typically place this LocalScript in `StarterPlayerScripts` or a local GUI. Here's a sample script: ```lua local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local UserInputService = game:GetService("UserInputService") local targetObject = nil local isHolding = false local function onInputBegan(input, gameProcessed) if gameProcessed then return end -- Check if E key is pressed if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.E then if targetObject then isHolding = true else -- Try to interact with an object under the mouse local target = Mouse.Target if target and target:IsA("Part") then -- Check if it's a part targetObject = target isHolding = true end end end end local function onInputEnded(input, gameProcessed) if input.UserInputType == Enum.UserInputType.Keyboard and input.KeyCode == Enum.KeyCode.E then isHolding = false targetObject = nil end end local function updateObjectPosition() if isHolding and targetObject then -- Move targetObject to the mouse position local mousePosition = Mouse.Hit -- The position of the mouse in the 3D world targetObject.Position = Vector3.new(mousePosition.X, mousePosition.Y + (targetObject.Size.Y / 2), mousePosition.Z) end end UserInputService.InputBegan:Connect(onInputBegan) UserInputService.InputEnded:Connect(onInputEnded) game:GetService("RunService").RenderStepped:Connect(updateObjectPosition) ``` ### How it Works: 1. **Input Handling**: The code listens for the "E" key. When the key is pressed, it checks if the mouse is over a part. If it is, that part becomes the `targetObject`. 2. **Holding and Moving Objects**: While holding the "E" key, the script updates the position of `targetObject` to follow the mouse's position. 3. **Releasing the Object**: When you release the "E" key, it sets `isHolding` to false and clears `targetObject`. ### Notes: - The script only allows moving parts (basic `Part` objects). You can extend the `if target and target:IsA("Part")` line to include other object types if needed. - Make sure to test the script in a place where you have created some parts that you want to grab and move. - This script operates on the client side. If you need the movement to replicate across all players, you would need to implement server-side communication for the object movements. Feel free to modify the code as necessary for your game! Update (2025-09-12): Sure! Below is a simple Roblox script that allows you to pick up and move objects with your mouse while holding the "E" key. When the object is picked up, it will follow the mouse's position until the key is released. This script assumes you are using LocalScript within a StarterPlayerScripts or StarterCharacterScripts. Here’s a step-by-step guide and the script: 1. **Create a LocalScript** in `StarterPlayerScripts` or `StarterCharacterScripts`. - To do this, right-click on `StarterPlayer`, then select `Insert Object` -> `LocalScript`. 2. **Copy and paste the following code** into the LocalScript: ```lua local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local UserInputService = game:GetService("UserInputService") local selectedObject = nil local originalParent = nil local holdingObject = false -- Function to update the position of the object based on mouse position function updateObjectPosition() if selectedObject and holdingObject then local mousePosition = Mouse.Hit.p selectedObject.Position = Vector3.new(mousePosition.X, mousePosition.Y, mousePosition.Z) end end -- Function to handle when mouse clicks on an object Mouse.Button1Down:Connect(function() if not holdingObject then local target = Mouse.Target if target and target:IsA("BasePart") then selectedObject = target originalParent = target.Parent holdingObject = true target.Parent = workspace end end end) -- Handle releasing the "E" key UserInputService.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.E and holdingObject then holdingObject = false if selectedObject then selectedObject.Parent = originalParent selectedObject = nil end end end) -- Check if the key is still being held UserInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.E then holdingObject = false if selectedObject then selectedObject.Parent = originalParent selectedObject = nil end end end) -- Keep updating the object's position while holding the mouse button game:GetService("RunService").RenderStepped:Connect(function() updateObjectPosition() end) ``` ### How it works: - When you press the left mouse button (`Button1Down`), the script checks if you clicked on an object (a part). If it is a `BasePart`, it gets selected and is moved to the `workspace`. - If you hold the "E" key, the selected object will follow your mouse's position in real-time. - When you release the "E" key, the object will be set back to its original parent, effectively dropping it. - The position of the selected object gets updated every frame using `RunService.RenderStepped`. ### Important Notes: - Ensure that the objects you want to grab are not anchored. Otherwise, they won't move when you update their position in the script. - This example assumes you are only interacting with BaseParts. You may want to expand this for other types of objects as needed. You can now test this script in your game, and it should give you the desired functionality!