can u make a script that can fly on roblox?
Certainly! In Roblox, you can create a script that allows a player to fly by modifying their character's Humanoid properties. Below is a simple script that enables fly mechanics. This script should be placed in a LocalScript within StarterPlayerScripts or StarterCharacterScripts.
Here’s a sample flying script:
```lua
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local flying = false
local flySpeed = 50
local bodyVelocity
local function fly()
flying = true
-- Create a BodyVelocity object
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
bodyVelocity.Parent = character.PrimaryPart
-- Flying loop
while flying do
local userInput = game:GetService("UserInputService")
local direction = Vector3.new()
if userInput:IsKeyDown(Enum.KeyCode.W) then
direction = direction + workspace.CurrentCamera.CFrame.LookVector
end
if userInput:IsKeyDown(Enum.KeyCode.S) then
direction = direction - workspace.CurrentCamera.CFrame.LookVector
end
if userInput:IsKeyDown(Enum.KeyCode.A) then
direction = direction - workspace.CurrentCamera.CFrame.RightVector
end
if userInput:IsKeyDown(Enum.KeyCode.D) then
direction = direction + workspace.CurrentCamera.CFrame.RightVector
end
if userInput:IsKeyDown(Enum.KeyCode.Space) then
bodyVelocity.Velocity = Vector3.new(direction.X, flySpeed, direction.Z)
elseif userInput:IsKeyDown(Enum.KeyCode.LeftControl) then
bodyVelocity.Velocity = Vector3.new(direction.X, -flySpeed, direction.Z)
else
bodyVelocity.Velocity = Vector3.new(direction.X, 0, direction.Z)
end
wait(0.1) -- Reducing the loop speed to avoid overloading the performance
end
-- Destroy BodyVelocity when flying stops
bodyVelocity:Destroy()
end
local function stopFlying()
flying = false
end
local userInputService = game:GetService("UserInputService")
-- Toggle flying when pressing a specific key (F in this case)
userInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if not gameProcessedEvent then
if input.KeyCode == Enum.KeyCode.F then
if flying then
stopFlying()
else
fly()
end
end
end
end)
-- Clean up when the player character is removed
character.AncestryChanged:Connect(function(_, parent)
if not parent then
stopFlying()
end
end)
```
### How to Use:
1. **Insert a LocalScript**: Open Roblox Studio and navigate to the Explorer panel. Go to `StarterPlayer` > `StarterPlayerScripts`, right-click it, and insert a new `LocalScript`.
2. **Copy the Code**: Paste the code provided above into the LocalScript.
3. **Test Your Game**: Play your game in Studio mode. Press "F" to toggle the fly mode on and off. You can control your flight direction using W, A, S, D keys and can ascend using the Spacebar or descend using the Left Control key.
### Important Note:
Make sure your game's settings allow for LocalScripts, and you have the necessary permissions to run scripts. Also, if this script is used in a game that has server-sided checks on flying (anti-cheat), it may not work or may lead to being flagged. Always consider the game design and rules when modifying player mechanics.


