```python
(255, 255, 0), b) # Yellow bullets
# Draw HUD
font = pygame.font.Font(None, 36)
score_text = font.render(f"Score: {zelda_score}", True, (255, 255, 255))
hp_text = font.render(f"HP: {zelda_hp}", True, (255, 255, 255))
screen.blit(score_text, (10, 10))
screen.blit(hp_text, (WIDTH - hp_text.get_width() - 10, 10))
def reset_zelda():
global zelda_hp, zelda_score, bullets, enemies_zelda
zelda_hp = 5