Create me a roblox script that allows me to control players / grab them wherever my mouse is located when holding the E key, and that I can still interact wherever I move them to my mouse location
Creating a Roblox script that allows you to grab and move other players using your mouse can be a fun way to experiment with game mechanics. Below is a server-side and client-side script setup that demonstrates how you can achieve this:
### Step 1: Create a LocalScript (Client-side)
1. In Roblox Studio, create a LocalScript and place it in `StarterPlayerScripts`.
```lua
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local userInputService = game:GetService("UserInputService")
local grabbing = false
local grabbedPlayer = nil
userInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E then
if not grabbing then
-- Check if there is a player below the mouse cursor
local target = mouse.Target
if target and target.Parent:FindFirstChild("Humanoid") then
grabbedPlayer = target.Parent
grabbing = true
end
else
grabbing = false
grabbedPlayer = nil
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function()
if grabbing and grabbedPlayer then
-- Move the grabbed player to the mouse position
local character = grabbedPlayer.Character
if character then
character:SetPrimaryPartCFrame(CFrame.new(mouse.Hit.Position))
end
end
end)
```
### Step 2: Create a Script (Server-side)
1. Create a Script and place it in `ServerScriptService`.
```lua
-- This script listens to the changes on the player's position.
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
-- Ensure the character has a primary part
character:WaitForChild("HumanoidRootPart")
end)
end)
```
### Important Points
1. **Permissions and Security**: Ensure you have proper checks in place to prevent abuse. This script allows a player to move others, which can be exploited if you don’t have checks on who can grab whom.
2. **Character Movement**: The `SetPrimaryPartCFrame` method changes the position of the player's character, which can interrupt their normal movement. You might want to implement additional logic to handle animations or character states.
3. **Game Rule**: Depending on your game's design, consider how this behavior impacts gameplay; moving players against their will might not be suitable for all games.
4. **Testing**: Ensure to test the script thoroughly in studio mode to avoid potential errors during gameplay.
### Final Note
This script is a basic implementation meant for educational purposes. You may need to further refine it based on specific game requirements and enhance it for player feedback and interaction experiences. Enjoy building your game!
Update (2025-08-26):
Sure! Below is an example Lua script for Roblox that allows you to control and "grab" other players when you hold down the 'E' key. This script uses the `UserInputService` to detect key presses and mouse movement, and adjusts the position of the selected player to follow your mouse cursor.
You need to place this script in a LocalScript inside StarterPlayerScripts to control other players in a game. Please note that manipulating other players directly involves game mechanics and might not be appropriate in all game types. Always ensure that you have permission to create such interactions when developing games.
Here’s a simple example:
```lua
-- Required services
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
-- Variable to store the currently grabbed player
local grabbedPlayer = nil
-- Function to check if a player can be grabbed
local function canGrabPlayer(player)
return player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart")
end
-- Function to grab a player
local function grabPlayer(player)
grabbedPlayer = player
end
-- Function to release the grabbed player
local function releasePlayer()
grabbedPlayer = nil
end
-- Function to move the grabbed player to the mouse's location
local function movePlayerToMouse()
if grabbedPlayer and grabbedPlayer.Character then
local humanoidRootPart = grabbedPlayer.Character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
humanoidRootPart.Position = Mouse.Hit.p + Vector3.new(0, humanoidRootPart.Size.Y / 2, 0)
end
end
end
-- Detect when the 'E' key is pressed
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.E then
-- Try to grab a player near the mouse
for _, player in pairs(Players:GetPlayers()) do
if canGrabPlayer(player) and (player.Character.HumanoidRootPart.Position - Mouse.Hit.p).magnitude <= 10 then
grabPlayer(player)
break
end
end
end
end)
-- Detect when the 'E' key is released
UserInputService.InputEnded:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.E then
releasePlayer()
end
end)
-- Update loop to move the player if the key is held
game:GetService("RunService").RenderStepped:Connect(function()
if grabbedPlayer then
movePlayerToMouse()
end
end)
```
### Important Notes:
1. **Permissions**: You should include checks to ensure that your game design complies with Roblox community standards to avoid griefing or exploiting other players.
2. **Game Design**: Use responsibly and make sure your game logic accounts for player experiences.
3. **Testing**: Always test your scripts in a safe environment to ensure they work as expected.
4. **Player Feedback**: Consider providing feedback to the player when they grab or release another player, such as UI notifications or sounds.
This simple script provides the mechanics you described, but you may need to modify it further to fit your game's specific requirements or to add more functionality.
Update (2025-09-30):
Creating a Roblox script that allows you to control other players when holding a key like 'E' can be quite complex, especially because manipulating other players' characters can lead to various issues regarding game integrity and fair play. However, for educational purposes, I'll provide a basic example of how you might implement this in Roblox Studio.
This script assumes that you have a LocalScript (for handling local player input) and that you're working within a game where such actions are permitted (like a test game or a personal project). Always ensure you respect Roblox's community standards and game rules when implementing features.
Here's a simple implementation using a LocalScript:
### LocalScript (Technically within StarterPlayerScripts)
1. Create a LocalScript inside `StarterPlayerScripts`.
```lua
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
local holdingE = false
local targetPlayer = nil
local targetCharacter = nil
-- Function to align the character to the mouse position
local function onRenderStep()
-- Check if 'E' is being held
if holdingE and targetCharacter and targetCharacter:FindFirstChild("HumanoidRootPart") then
local targetPosition = mouse.Hit.p
targetCharacter.HumanoidRootPart.Position = targetPosition + Vector3.new(0, 3, 0) -- Slightly above ground
end
end
-- Function to pick target player
local function pickTarget()
for _, p in pairs(game.Players:GetPlayers()) do
if p ~= player and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then
targetPlayer = p
targetCharacter = p.Character
print("Target acquired: " .. targetPlayer.Name)
break -- We can only control one player at a time
end
end
end
-- Input begin function
uis.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
holdingE = true
pickTarget()
end
end)
-- Input ended function
uis.InputEnded:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
holdingE = false
targetPlayer = nil
targetCharacter = nil
end
end)
-- Rendering loop
rs.RenderStepped:Connect(onRenderStep)
```
### Important Notes:
1. **Permissions**: This code is meant for testing purposes only. Make sure that in your game, player manipulation is allowed and that it won’t affect other players negatively, as it can be seen as griefing or cheating in most contexts.
2. **Game Processed**: The `gameProcessed` parameter is added to check if the input was processed by the game (like the player pressing buttons). This prevents conflicts with GUI buttons.
3. **Script Context**: Since this is a `LocalScript`, it will only affect the local player and their view. You may not have authority to change other players' characters without server-side support.
4. **Security**: If you plan to make this feature public, you'll need to implement server-side verification to prevent abuse.
5. **Testing**: To test this feature, you'll need multiple players in the game. You can simulate this using Roblox Studio's play mode with multiple player slots.
Make sure you run the code in an appropriate environment, and adjust based on your specific game design and intended UX!
Update (2025-12-01):
Creating a Roblox script to control players by grabbing them wherever your mouse is located can be achieved by utilizing Roblox's LocalScript and remote events. Below is a basic implementation that allows the player to grab another player when holding the "E" key and move them to the mouse position.
Please note that this script should only be used in games where such mechanics are permitted and that you have permission to control other players.
This script assumes you understand basic Lua scripting within Roblox and how to create LocalScripts and RemoteEvents.
### Basic Setup:
1. Create a RemoteEvent in `ReplicatedStorage`. Name it `GrabPlayer`.
2. Place the LocalScript inside StarterPlayerScripts.
### LocalScript (for the player):
```lua
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local rs = game:GetService("RunService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local grabPlayerEvent = replicatedStorage:WaitForChild("GrabPlayer")
local isGrabbing = false
local grabbedPlayer = nil
-- Function to handle the grabbing of a player
local function grabPlayer(targetPlayer)
if targetPlayer and targetPlayer ~= player and targetPlayer.Character then
grabbedPlayer = targetPlayer
grabPlayerEvent:FireServer(grabbedPlayer) -- Notify the server to start the grabbing process
end
end
mouse.Button1Down:Connect(function()
if isGrabbing and grabbedPlayer then
grabbedPlayer = nil
isGrabbing = false -- Stop grabbing when mouse click
else
local targetPlayer = nil
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character and (otherPlayer.Character:FindFirstChild("HumanoidRootPart") and (otherPlayer.Character.HumanoidRootPart.Position - mouse.Hit.p).magnitude < 5) then
targetPlayer = otherPlayer
break
end
end
if targetPlayer then
isGrabbing = true
grabPlayer(targetPlayer)
end
end
end)
-- Move the grabbed player with the mouse
rs.RenderStepped:Connect(function()
if isGrabbing and grabbedPlayer and grabbedPlayer.Character then
grabbedPlayer.Character.HumanoidRootPart.Position = mouse.Hit.p + Vector3.new(0, 2, 0) -- Adjust height a little above ground
end
end)
-- Listen for key input
local UserInputService = game:GetService("UserInputService")
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if input.KeyCode == Enum.KeyCode.E and not gameProcessed then
isGrabbing = true
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.E then
isGrabbing = false
end
end)
```
### Server Script (to handle server-side operations):
Add a Script in `ServerScriptService` to handle the RemoteEvent:
```lua
local replicatedStorage = game:GetService("ReplicatedStorage")
local grabPlayerEvent = replicatedStorage:WaitForChild("GrabPlayer")
grabPlayerEvent.OnServerEvent:Connect(function(player, targetPlayer)
if targetPlayer then
-- Here you can add additional checks or features, like damage or interaction, if needed.
-- For example:
-- targetPlayer:Kick("You have been grabbed!") -- Example action
end
end)
```
### Notes:
- The above script allows you to grab another player within a reasonable distance when holding the "E" key.
- When you click again, it will drop the player.
- The server side can be modified to handle additional logic, such as checking if the grabbing player has permission or if an interaction should take place.
### Disclaimer:
Ensure to follow Roblox's community guidelines and respect the experience of other players. Using functionality to control others can be seen as inappropriate or abusive in certain contexts. Always test scripts in a safe environment before deploying to a live game.


