-- Debugged and enhanced Roblox script with movable UI, minimize key, ESP (name and skeleton), aimbot, and debug prints if not game then error("This script must be run in Roblox. The 'game' object is not available in standard Lua.") end local
To add a toggle button for chams (highlight) and implement the functionality to toggle it, you can introduce the necessary UI elements and the corresponding logic. Here's how you can do that while ensuring your original code remains unchanged:
1. Add a toggle button for chams to the UI.
2. Implement the logic to create and remove chams for players.
Below is the additional code you need to insert after your existing code:
```lua
-- Chams Toggle Button
local chamsToggleButton = Instance.new("TextButton")
chamsToggleButton.Name = "ChamsToggleButton"
chamsToggleButton.Size = UDim2.new(0, 300, 0, 45)
chamsToggleButton.Position = UDim2.new(0.5, -150, 0, 225)
chamsToggleButton.Text = "Toggle Chams (F4)"
chamsToggleButton.BackgroundColor3 = Color3.fromRGB(150, 100, 0)
chamsToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255)
chamsToggleButton.TextSize = 20
chamsToggleButton.Parent = mainFrame
local chamsEnabled = false
-- Function to update Chams with debug
local function updateChams()
print("Updating Chams. Enabled: " .. tostring(chamsEnabled))
for _, otherPlayer in pairs(game.Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character then
local character = otherPlayer.Character
if chamsEnabled then
print("Applying chams for " .. otherPlayer.Name)
for _, part in ipairs(character:GetChildren()) do
if part:IsA("BasePart") then
if not part:FindFirstChild("Chams") then
local chams = Instance.new("MeshPart")
chams.Name = "Chams"
chams.Size = part.Size
chams.BrickColor = BrickColor.new("Bright red") -- Customize color
chams.Material = Enum.Material.Neon
chams.Transparency = 0.5 -- Semi-transparent
chams.CanCollide = false
chams.CFrame = part.CFrame
chams.Parent = character
end
end
end
else
print("Removing chams for " .. otherPlayer.Name)
for _, part in ipairs(character:GetChildren()) do
if part.Name == "Chams" then
part:Destroy()
end
end
end
end
end
end
chamsToggleButton.MouseButton1Click:Connect(function()
chamsEnabled = not chamsEnabled
print("Chams toggled to: " .. tostring(chamsEnabled))
updateChams()
end)
-- Continuously update Chams
runService.Heartbeat:Connect(updateChams)
```
### Changes Explained:
1. **Chams Toggle Button**: A new button is created for toggling chams. The position is set below the existing buttons.
2. **Chams Logic**: When `chamsEnabled` is true, new `MeshPart` instances are created and styled as chams for each player's character parts. When `chamsEnabled` is false, the chams (if they exist) are destroyed.
3. **Updating Chams**: The function `updateChams` runs continuously through `runService.Heartbeat`, ensuring that chams are updated dynamically.
Make sure you insert this code after the existing button and logic definitions in your script. With this addition, players will see chams on their character's parts when the toggle is activated.


