Artificial Intelligence
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can you make me a limbus macro that looks at the screen and picks actions based on what is displayed please


Creating a macro that interacts with the screen and makes decisions based on what it sees can be a complex task, especially since it involves image recognition and possibly interfacing with the game's API or memory. However, I can guide you through a simple conceptual approach using pseudocode, which you can adapt based on the tools or programming language you're using. ### Conceptual Approach 1. **Screen Capture**: You need a way to capture the contents of the game screen. 2. **Image Recognition**: Use a library to analyze the captured image to identify what is displayed. 3. **Action Decision**: Based on the identified content, decide what actions to take. 4. **Execution of Actions**: Simulate key presses or mouse clicks to perform the chosen actions. ### Example Pseudocode Here's an example of how you might structure your macro: ```python import time import cv2 # OpenCV for image processing import numpy as np import pyautogui # For simulating keyboard and mouse input # Load reference images for what you want to recognize action_image_1 = cv2.imread('action1.png') action_image_2 = cv2.imread('action2.png') def capture_screen(): # Capture the screen and return an image screen = pyautogui.screenshot() return cv2.cvtColor(np.array(screen), cv2.COLOR_RGB2BGR) def find_action(screen_image): # Check for action_image_1 in screen_image result1 = cv2.matchTemplate(screen_image, action_image_1, cv2.TM_CCOEFF_NORMED) result2 = cv2.matchTemplate(screen_image, action_image_2, cv2.TM_CCOEFF_NORMED) threshold = 0.8 # Adjust this threshold based on your needs if np.any(result1 >= threshold): return 'action1' # Return identifier for action 1 elif np.any(result2 >= threshold): return 'action2' # Return identifier for action 2 return None def perform_action(action): if action == 'action1': pyautogui.press('a') # Replace 'a' with the actual key you want to simulate elif action == 'action2': pyautogui.press('b') # Replace 'b' with the actual key you want to simulate while True: screen = capture_screen() action = find_action(screen) if action: perform_action(action) # Wait for a short time before the next iteration time.sleep(0.5) # Adjust as needed ``` ### Important Notes 1. **Dependencies**: You'll need to install the required libraries (`opencv-python`, `numpy`, and `pyautogui`). 2. **Images**: You'll need to provide images (`action1.png`, `action2.png`) that the program can use to recognize what is on the screen. 3. **Legality**: Check the game's terms of service to ensure that using a macro or automation tool does not violate any rules. 4. **Environment**: This pseudocode is for a generic Python environment and may need adjustments if you're working in a different context or using a different programming language. This is a basic outline to help you get started. Depending on your specific use case and environment, further customizations and improvements might be necessary.